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A Great Partnership: Code.org & Amazon Bring to you Equity-Focused Curriculum

       
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Strategies for Effective & Inclusive CS Teaching [Free Virtual Course]

   
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Algorithmic Bias Tie-in for Martin Luther King Jr. Day

Rev. Dr. Martin Luther King Jr. marched so that his children would not be judged by the color of their skin... So perhaps looking at algorithms that identify people based on their physical characteristics isn't exactly what he had in mind.
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Rubber Duck Day!

Today is National Rubber Duck Day! What a perfect day to use Rubber Duck Debugging with students!    Here are some of my favorite resources:
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I'm Interested In:

  • Algorithms and Programming - Program Development
  • Data Analysis - Visualization and Transformation
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Displaying results 376 - 400 of 444
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Data Days 14-16: Bar and Mosaic plots--looking at trends

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:44
Lesson plans for Unit 5 Days 14-16
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Data Day 13: Maps with student data

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:43
Lesson plans for Unit 5 Day 13
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Data Days 9-12: Creating maps from a file of data

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:26
Lesson plans for Unit 5 Days 9-12
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Data Day 8: Data check in

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:25
Lesson plans for Unit 5 Day 8
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Data Days 6-7: Roles and responsibilities

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:24
Lesson plans for Unit 5 Days 6-7
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Data Days 4-5: Research Questions

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:23
Lesson plans for Unit 5 Day 2
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Data Days 1-3: Managing Large Data Sets

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:22
Lesson plans for Unit 5 Days 1-3
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Prog Day 30: Presentations of final projects

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:14
Lesson plans for Unit 4 Day 30
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Prog Day 29: Complete final projects

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:12
Lesson plans for Unit 4 Day 29
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Prog Days 26-28: Write final project program

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:10
Lesson plans for Unit 4 Days 26-28
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Prog Day 25: Explain final project

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:08
Lesson plans for Unit 4 Day 25
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Prog Day 24: Investigate game types

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:07
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Prog Days 20-23: Timing game program

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:06
Lesson plans for Unit 4 Days 20-23
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Prog Day 19: Create a timer

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:04
Lesson plans for Unit 4 Day 19
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Prog Day 18: Rock Paper Scissors program

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:02
Lesson plans for Unit 4 Day 18
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Prog Days 16-17: And, Or, and randomness

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:01
Lesson plans for Unit 4 Days 16-17
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Prog Day 15: Conditionals

Submitted by Gail Chapman on Thu, 03/28/2013 - 22:00
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Prog Day 14: Variables

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:58
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Prog Days 10-13: Scratch stories

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:57
Lesson plans for Unit 4 Days 10-13
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Prog Day 9: Broadcasting

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:56
Lesson plans for Unit 4 Day 9
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Prog Days 7-8: Event driven programming

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:55
Lesson plans for Unit 4 Days 7-8
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Prog Days 5-6: Moving sprites

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:54
Lesson plans for Unit 4 Days 5-6
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Prog Day 4: Create a dialogue

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:52
Lesson plans for Unit 4 Day 4
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Prog Days 2-3: Create a simple program

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:51
Lesson plans for Unit 4 Days 2-3
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Prog Day 1: Introduction to Scratch

Submitted by Gail Chapman on Thu, 03/28/2013 - 21:50
Lesson plans for Unit 4 Day 1
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Concepts/Subconcepts

  • Algorithms and Programming - Algorithms (8)
  • Algorithms and Programming - Control (6)
  • Algorithms and Programming - Modularity (6)
  • Algorithms and Programming - Program Development (12)
  • Algorithms and Programming - Variables (3)
  • Computing Systems - Devices (6)
  • Computing Systems - Hardware and Software (3)
  • Computing Systems - Troubleshooting (6)
  • Data and Analysis - Collection (3)
  • Data and Analysis - Inference and Models (3)
  • Data and Analysis - Visualization and Transformation (5)
  • Impacts of Computing - Culture (26)
  • Impacts of Computing - Safety, Law and Ethics (6)
  • Impacts of Computing - Social Interactions (16)
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  • Networks and the Internet - Network Communication and Organization (5)

Practices

  • Collaborating Around Computing (10)
  • Communicating About Computing (10)
  • Creating Computational Artifacts (14)
  • Developing and Using Abstractions (4)
  • Fostering an Inclusive Computing Culture (17)
  • Recognizing and Defining Computational Problems (6)
  • Testing and Refining Computational Artifacts (3)
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