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Featured Resources

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A Great Partnership: Code.org & Amazon Bring to you Equity-Focused Curriculum

       
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Strategies for Effective & Inclusive CS Teaching [Free Virtual Course]

   
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Algorithmic Bias Tie-in for Martin Luther King Jr. Day

Rev. Dr. Martin Luther King Jr. marched so that his children would not be judged by the color of their skin... So perhaps looking at algorithms that identify people based on their physical characteristics isn't exactly what he had in mind.
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Rubber Duck Day!

Today is National Rubber Duck Day! What a perfect day to use Rubber Duck Debugging with students!    Here are some of my favorite resources:
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I'm Interested In:

  • Algorithms and Programming - Program Development
  • Data Analysis - Visualization and Transformation
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Displaying results 301 - 325 of 444
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Introduction to Binary Numbers

Submitted by Crystal Furman on Wed, 07/24/2013 - 22:24
You will learn how the computer represents and stores information using the binary number system.
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Equity

Submitted by Ann Winterhalder on Sat, 07/13/2013 - 11:32
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U2 L17 MUDDY CITY PRESENTATION SEQUENCE POWERPOINT

Submitted by Gordon Moses on Tue, 07/09/2013 - 17:26
Unit 2 lesson 17:
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CSP - Historical Computer Scientists and Their Impact

Submitted by Crystal Furman on Sat, 07/06/2013 - 15:38
Students will be assigned a historical person computer scientist to research.  Students will use their research to create a poster about the person using http://pik
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CSP - Hardware and Abstraction

Submitted by Crystal Furman on Fri, 06/28/2013 - 22:20
Students will learn about the major hardware inside the computer as well as peripherals.  Students will categorize hardware components based on their common level of abstraction.  For example, a vi
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Muddy City Presentation

Submitted by RachelAnn Murphy on Fri, 06/28/2013 - 11:28
Here is the Presentation Gordan and I used for Muddy City.
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Apps used in Muddy City

Submitted by RachelAnn Murphy on Thu, 06/27/2013 - 23:58
I was asked to share the names of the Apps I used for our Muddy City Presentation.
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Opinion: Learning to Code Isn't Enough

Submitted by Gail Chapman on Thu, 06/06/2013 - 12:59
This is an especially good piece for those of us in the CSP/ECS world.
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Article on why everyone should learn to code

Submitted by Barbara Ericson on Wed, 06/05/2013 - 21:15
See http://www.fastcoexist.com/1682169/coding-is-coming-to-every-indus
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CS Principles Lesson Plan Template

Submitted by Brook Osborne on Mon, 06/03/2013 - 21:05
See the attached lesson plan template from the CSP leadership group.  
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Sidewalk Chalk for Algorithm Design

Submitted by Rebecca Dovi on Fri, 05/24/2013 - 17:45
Description of a class activity we did in the APCS Principles class using sidewalk chalk to develop algorithms as a part of the Programming Portfolio
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Book on Cyber Security

Submitted by Barbara Ericson on Sun, 05/12/2013 - 04:59
The following was a suggestion by Kelly Schultz from the AP CS A community.
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Make Logic Gates with Play-doh

Submitted by Rebecca Dovi on Fri, 04/26/2013 - 11:10
In my CS Pricniples class we are working on conditionals in programming. I want them to connect the boolean logic with the underlying hardware the system is built on.
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Chapter 1: Telling a Story - Section 10: Reflecting...

Submitted by Jeff Sale on Thu, 04/18/2013 - 18:14
10. Reflecting...[Q1.10.1]: Watch this movie [in class you would be shown an Alice movie clip] and write down the plan that someone might have used to create it.
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Chapter 1: Telling a Story - Section 9: Together & In Order

Submitted by Jeff Sale on Thu, 04/18/2013 - 18:03
9.
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Chapter 1: Telling a Story - Section 8: Do It Together

Submitted by Jeff Sale on Thu, 04/18/2013 - 17:56
8. Do it Together[Q1.8.1]: Do you think this will work as we hope, with the guy spinning around then moving back at the same time as he says "Aiii!"?
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Chapter 1: Telling a Story - Section 7: Prediction

Submitted by Jeff Sale on Thu, 04/18/2013 - 17:28
7. Prediction[Q1.7.1] What do you THINK would happen?
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Chapter 1: Telling a Story - Section 6: Storyboard -> Code (Part 2)

Submitted by Jeff Sale on Thu, 04/18/2013 - 15:33
6. Storyboard -> Code (part 2)[Q1.6.1]: What happened? Did your code implement this part of the storyboard?
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Lecture 16: Computational Game Theory

Submitted by Sean Morris on Mon, 04/15/2013 - 18:58
 
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Lecture 25: Summary and Farewell

Submitted by Sean Morris on Mon, 04/15/2013 - 18:47
 
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Lecture 24: Future of Computing

Submitted by Sean Morris on Mon, 04/15/2013 - 18:41
 
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Lecture 23: Limits of Computing

Submitted by Sean Morris on Mon, 04/15/2013 - 18:37
 
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Lecture 22: Saving the World with Computing

Submitted by Sean Morris on Mon, 04/15/2013 - 18:31
 Kathy Yelick of UC Berkeley presents the Beauty and Joy of Computing, Lecture 22: Saving the World with Computing
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Lecture 18: Distributed Computing

Submitted by Sean Morris on Mon, 04/15/2013 - 18:22
 
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Lecture 19: Higher-Order Functions II

Submitted by Sean Morris on Mon, 04/15/2013 - 18:10
 
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Concepts/Subconcepts

  • Algorithms and Programming - Algorithms (8)
  • Algorithms and Programming - Control (6)
  • Algorithms and Programming - Modularity (6)
  • Algorithms and Programming - Program Development (12)
  • Algorithms and Programming - Variables (3)
  • Computing Systems - Devices (6)
  • Computing Systems - Hardware and Software (3)
  • Computing Systems - Troubleshooting (6)
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  • Data and Analysis - Inference and Models (3)
  • Data and Analysis - Visualization and Transformation (5)
  • Impacts of Computing - Culture (26)
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  • Networks and the Internet - Cybersecurity (5)
  • Networks and the Internet - Network Communication and Organization (5)

Practices

  • Collaborating Around Computing (10)
  • Communicating About Computing (10)
  • Creating Computational Artifacts (14)
  • Developing and Using Abstractions (4)
  • Fostering an Inclusive Computing Culture (17)
  • Recognizing and Defining Computational Problems (6)
  • Testing and Refining Computational Artifacts (3)
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